TriggerAu Flags (TriggerAu-Flags v2.10.0.0) Surface Mounted Lights (surfacelights 1.16) Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.3.5) Scatterer Sunflare (Scatterer-sunflare 3:v0.0610) Scatterer Default Config (Scatterer-config 3:v0.0610) Retractable Lifting Surface Module (RetractableLiftingSurface 0.2.1.1) Reentry Particle Effect Renewed (ReentryParticleEffect 1.9.1.1) RealChute Parachute Systems (RealChute v1.4.7.6)
RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.3) RasterPropMonitor (RasterPropMonitor 1:v0.31.3) Procedural Parts (ProceduralParts v2.0.3) Procedural Fairings (ProceduralFairings 1:v1.8.2) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.3) Near Future IVA Props (NearFutureProps 1:0.6.2) ModularFlightIntegrator (ModularFlightIntegrator 1.2.7.0) Mark IV Spaceplane System (MarkIVSpaceplaneSystem 3.1.1) Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.5.1) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.7.1) Kerbal Alarm Clock (KerbalAlarmClock v3.13.0.0) Infernal RO-Robotics (InfernalRoboticsRealismOverhaul 2.3.1) Science! Continued (xScienceContinued 5.26)ī9 Aerospace Procedural Wings - Fork (B9-PWings-Fork 1:v0.93)ĬlickThrough Blocker (ClickThroughBlocker 0.1.9.5)Ĭommunity Category Kit (Communit圜ategoryKit 5.1.0.0)Ĭommunity Tech Tree (CommunityTechTree 1:3.4.1)Ĭonnected Living Space (ConnectedLivingSpace 2.0.0.5)ĭeployable Engines Plugin (DeployableEngines 1.2.1)ĭocking Port Alignment Indicator (DockingPortAlignmentIndicator 6.8.6)Įasy Vessel Switch (EVS) (EasyVesselSwitch 2.1)įerram Aerospace Research Continued (FerramAerospaceResearchContinued 3:0.15.11.4)įirespitter Resources config (FirespitterResourcesConfig v7.15)
55 mods and I am still missing some stuff that hasn’t been updated for this version yet. I recommend using the program CKAN for managing mods, it works like Linux’ apt. Which naturally involves a lot of rendezvous and docking maneuvers, but I am pretty good at those so it was fun building it.Īnd lastly I built a manned mission to the Mun not completely unlike Apollo, including a vehicle for the Kerbals to drive around on, and my kids watched the whole mission while I explained interesting space facts.Īnd in fact… there is a procedural wings mod! I use it. The other thing I did was designing a space station and launching it part by part using a standardized rocket. Right now I am building a Skylon-inspired SSTO as a shuttle for at least 12 Kerbals, but yaw instability at hypersonic speeds kills it right now so I will have to improve the design. Probably not the greatest design, but previously all my attempts at usable SSTOs with noteworthy cargo capacity failed.
I started with smaller planes but ended up with a huge (300 tons or so) SSTO that can transport ~36 tons to LKO (lower Kerbal orbit). Another fun thing about that topic is that even if you don’t exactly know why, if you build something similar to real life it tends to work, and for the same reasons. I am still not a great plane designer, but since I play with the FAR aerodynamics mod, which makes things actually pretty realistic, I was able to look up real airplane design techniques and use them for solving some of my design problems. I like the game more challenging but dislike not having the right tools for the job, so that’s what mods do for me.Īnyway, let’s start with the bragging: I finally figured out some of the factors that contributed to my inability to build proper planes in KSP! Flying never was a big problem, but it turned out that the part called “landing” can be a problem. I’ll use this thread to talk about a few fun things I am doing in the game and maybe post a screenshot now and then.Īs mentioned in previous threads about KSP I am playing with a metric ton of mods. Inspired by SpaceX and my kids’ interest in space I am back to playing KSP.